Extends:
Modifiers:
Source code
SFWeapon.SFEProj%%
%function_comment% | float | Count | ||
%function_comment% | SFEpBolt | ElectroBeam | ||
%function_comment% | name | IdleAnims[2] | ||
%function_comment% | int | m_nShotCount | ||
%function_comment% | rotator | m_rotDirection | ||
%function_comment% | vector | m_vecStart |
| AltFire (float Value) | |||
| AltFiring | EndState () | ||
| Fire (float Value) | |||
| PlayAltFiring () | |||
| PlayFiring () | |||
| PlayIdleAnim () | |||
| Projectile | ProjectileFire (class<projectile> ProjClass, float fProjSpeed, bool bWarn) | ||
| AltFiring | Tick (float DeltaTime) |
{
IdleAnims(0)=Still
IdleAnims(1)=Still2
MaxTargetRange=700
MaxTargetRangeAlt=700
fNormalRate=0.333300
fDesiredRate=0.400000
fAltDesiredRate=0.400000
fDamage=35.000000
fAltDamage=35.000000
Icon=Texture'SfResource1.Icons.Electroprocjico'
bCanUpgradeEnergyBooster=True
bShake=True
bFlash=True
ShakeMagAlt=250.000000
ShakeTimeAlt=0.200000
ShakeVertAlt=3.000000
m_fTrailEffectIntervallSize=91.000000
m_clsHitWallEffect=Class'Botpack.UT_RingExplosion5'
m_clsTrailEffect=Class'SFWeapon.SFHWBeam'
WeaponDescription="Classification: Electric Projector:\nA makeshift weapon made by the Science crew to defend themselves from the invasion.\nNot extremely powerful and a bit unwieldy, but is a useful weapon, especially in the earlier levels.\nPowered by rechargeable cells."
InstFlash=-0.300000
InstFog=(X=400.000000,Y=200.000000)
AmmoName=Class'SFWeapon.SFEProjAmmo'
PickupAmmoCount=20
bAltInstantHit=True
FireOffset=(X=39.000000,Y=-11.000000,Z=-9.000000)
ProjectileClass=Class'SFWeapon.SFElectroBurst'
AltProjectileClass=Class'SFWeapon.SFEpBolt'
AltDamageType=SFElectric
shakemag=250.000000
shaketime=0.200000
shakevert=3.000000
RefireRate=1.000000
AltRefireRate=0.830000
FireSound=Sound'SPF-Content.Weapons.EProjFire'
AltFireSound=Sound'SPF-Content.Weapons.EProjAltFire'
SelectSound=Sound'SPF-Content.Weapons.EProjSelect'
bDrawMuzzleFlash=True
AutoSwitchPriority=8
InventoryGroup=8
PickupMessage="You got the Electric Projector."
ItemName="Electric Projector"
PlayerViewOffset=(X=2.400000,Y=-1.500000,Z=-2.250000)
PlayerViewMesh=LodMesh'SFWeapon.SFEProjectm'
PlayerViewScale=0.250000
BobDamping=0.955000
PickupViewMesh=LodMesh'SFWeapon.SFEProjecthand'
ThirdPersonMesh=LodMesh'SFWeapon.SFEProjectpick'
PickupSound=Sound'SPF-Content.Weapons.EProjPickup'
Mesh=LodMesh'SFWeapon.SFEProjecthand'
bNoSmooth=False
CollisionRadius=23.000000
CollisionHeight=12.000000
Mass=60.000000
}